AI game studio7 days freeRuns in the browser

Build any game
you can imagine.

Sprites, meshes, voxels, tiles, materials and sound — then an engine that turns a sentence into something playable. One save file, no install.

GunshipInterceptorDropshipSpore
Hex coin
Hex coin
Heart relic
Heart relic
HP flask
HP flask
Mana flask
Mana flask
Rapier
Rapier
Hex shield
Hex shield
Loot chest
Loot chest
Vault key
Vault key
Mana gem
Mana gem
Hive sigil
Hive sigil
Bomb
Bomb
Star relic
Star relic
Hex coin
Hex coin
Heart relic
Heart relic
HP flask
HP flask
Mana flask
Mana flask
Rapier
Rapier
Hex shield
Hex shield
Loot chest
Loot chest
Vault key
Vault key
Mana gem
Mana gem
Hive sigil
Hive sigil
Bomb
Bomb
Star relic
Star relic
2D

Any character. Any animation.

Describe a hero, lock a palette, and walk away with a sheet your engine can eat. Idle, walk, attack — cut, aligned, and packed on a uniform grid.

  1. 01Generate the character
  2. 02Plan the cycle as frames
  3. 03Snap to a grid, export the sheet
Open the studio →
3D

From portrait to mesh.

One portrait becomes a textured model, rigged and posed. Turn it around, light it, and send it to your engine without opening a DCC app.

  1. 01Portrait in
  2. 02Mesh and texture out
  3. 03Rig, pose, export
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Voxel

Voxel everything.

Blocky heroes, props and terrain, built to be animated. The same character reads clearly at eight pixels or eighty voxels.

  1. 01Prompt or import
  2. 02Voxelise and clean
  3. 03Animate the rig
Open the studio →
Tilesets

AI art into game-ready tiles.

Raw generated art is never aligned. Tiles get detected, cleaned and snapped so edges meet — dungeon stone, hive hex, meadow, magma.

  1. 01Generate the sheet
  2. 02Detect and clean the grid
  3. 03Export aligned tiles
Open the studio →
Dungeon stone
Dungeon stone
Hive hex
Hive hex
Meadow
Meadow
Cobble
Cobble
Shallows
Shallows
Magma
Magma
Materials

PBR from a single image.

One photo or prompt yields a seamless texture and its full map set. Preview it on a lit sphere before it ever reaches your scene.

  1. 01Seamless texture
  2. 02Albedo, normal, roughness
  3. 03Live 3D preview
Open the studio →
Audio

Score it. Voice it. Sound it.

Coins, hits, doors and death stingers, a loop that carries a level, and a voice for the shopkeeper. Rendered in the browser, saved to your library.

  1. 01SFX on demand
  2. 02Loops that survive repetition
  3. 03Voice for the cast
Open the studio →
Storyboards

Plan the sequence. Then shoot it.

Block a cutscene as panels before spending a single render. Approve the beats, then let the panels drive the motion.

  1. 01Prompt the beats
  2. 02Lay out the panels
  3. 03Render the sequence
Open the studio →
Atelier

Characters, tiles, loot.

A single gallery — each frame is unique. Portraits, pixel units, and floors.

Generate yours →
Crystal Mage

Crystal Mage

epic

Pollen Ranger
Pollen Ranger
Nectar Slime
Nectar Slime
Hive Drone
Hive Drone
Voxel Imp
Voxel Imp

Pixel units

Knight

Knight

Mage

Mage

Archer

Archer

Slime

Slime

Bee

Bee

Goblin

Goblin

Overworld

Tiles & items

Dungeon stone
Hive hex
Meadow
Cobble
Shallows
Magma
Coin
Heart
HP flask
Mana flask
Rapier
Hex shield
Loot chest
Vault key
Mana gem
Hive sigil
Bomb
Star
Output

Frames that shipped.

Not mood boards — the actual art behind the games below, generated on these pipelines.

Hero portrait
Hero portrait
Enemy portrait
Enemy portrait
Asset pass
Asset pass
Grove concept
Grove concept
Woods concept
Woods concept
Skirmish concept
Skirmish concept
Pricing

7 days free.
Then 49 € a month.

The whole studio, the engine and the arcade. Nothing charged for 7 days, and you cancel from your account in one click. Generation runs on your own Claude, GPT or Grok key.

Start building. Today.

A blank save slot, your own AI, and a machine that answers in seconds.

Open the studio